# Gameplay Traits

## What are gameplay traits?

Gameplay traits are those that have an impact on gameplay. These traits have a functional role in gameplay and can affect the hero’s performance and the player's strategy.

<table data-view="cards"><thead><tr><th></th><th></th><th></th><th data-hidden data-card-cover data-type="files"></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Rarity</strong></td><td>Rarity represents the overall power and rarity of a hero in the collection.</td><td></td><td><a href="/files/QJVr1HvQcjwrDsBd9lA6">/files/QJVr1HvQcjwrDsBd9lA6</a></td><td><a href="/pages/nICiEO5kCdHdrDMhg2rZ">/pages/nICiEO5kCdHdrDMhg2rZ</a></td></tr><tr><td><strong>Class &#x26; Class Rank</strong></td><td>Class &#x26; Class Rank represent both Weapon Proficiency and skill.</td><td></td><td><a href="/files/6tjju4vLBQ6sl7zqWdi5">/files/6tjju4vLBQ6sl7zqWdi5</a></td><td><a href="/pages/duSsIYpDuwDUt6mV9lbe">/pages/duSsIYpDuwDUt6mV9lbe</a></td></tr><tr><td><strong>Species</strong></td><td>Species represents which Wyvernian species a hero belongs to.</td><td></td><td><a href="/files/32FxwCf6IipesuMM2HGV">/files/32FxwCf6IipesuMM2HGV</a></td><td><a href="/pages/4bcZiEhPbNa1nl3ysycQ">/pages/4bcZiEhPbNa1nl3ysycQ</a></td></tr><tr><td><strong>Elemental Affinity &#x26; Tier</strong></td><td>A hero's relationship with Skyborne's magical elements known as Nexi.</td><td></td><td><a href="/files/sXR7oQia8O3VCEocUitz">/files/sXR7oQia8O3VCEocUitz</a></td><td><a href="/pages/XxECzArgQ2b1tgxHUDo7">/pages/XxECzArgQ2b1tgxHUDo7</a></td></tr><tr><td><strong>Leader</strong></td><td>Leaders are valiant fights and masters of their arts and class. </td><td></td><td><a href="/files/lTzGn1g8i0E0v4mizDnC">/files/lTzGn1g8i0E0v4mizDnC</a></td><td><a href="/pages/SYt6I3XxdtRjdjXTsOvU">/pages/SYt6I3XxdtRjdjXTsOvU</a></td></tr><tr><td><strong>Weapon Type &#x26; Tier</strong></td><td>The various weapon types used by different Classes in Skyborne Genesis.</td><td></td><td><a href="/files/nMoC01ZccYSIigS7wbCX">/files/nMoC01ZccYSIigS7wbCX</a></td><td><a href="/pages/AIFMGSKINVaYNRCjkNAp">/pages/AIFMGSKINVaYNRCjkNAp</a></td></tr><tr><td><strong>Damage Type</strong></td><td>Damage Type is based on the weapon of a hero and the damage they deliver. </td><td></td><td><a href="/files/piNhiwjrkN4xEpIOldLK">/files/piNhiwjrkN4xEpIOldLK</a></td><td><a href="/pages/EtKhgueps2kLiemVOSbv">/pages/EtKhgueps2kLiemVOSbv</a></td></tr><tr><td><strong>Role</strong></td><td>Role determines what specific tasks a hero might be suited to in their party.</td><td></td><td><a href="/files/uCsE8me0kDKEwF44Gdp3">/files/uCsE8me0kDKEwF44Gdp3</a></td><td><a href="/pages/oqKXvwXnYRm7nKFKgLRS">/pages/oqKXvwXnYRm7nKFKgLRS</a></td></tr><tr><td><strong>Companion</strong></td><td>Companions are critters and beasts that heroes have bonded with.</td><td></td><td><a href="/files/Zt6BLDLOQHwO6Ql2KOUV">/files/Zt6BLDLOQHwO6Ql2KOUV</a></td><td><a href="/pages/1evf5gPoalx5carDX0rR">/pages/1evf5gPoalx5carDX0rR</a></td></tr></tbody></table>

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